Gen Z research for
entertainment brands.

My research work extends beyond product interfaces into the ways young audiences discover, engage with, and build relationships with entertainment brands.

Through Berkeley’s Business & Film Association consulting projects, I’ve worked on consumer research for IGN Entertainment, Another Planet Entertainment, APM Music, and Crunchyroll.

IGN ENTERTAINMENT · AUG–DEC 2025

Audience insight at scale.

Senior Consultant · Contract

Led mixed-method audience research and translated findings into ten recommendations for branded content, creator collaborations, and acquisitions.

700+ survey responses20+ interviews

Published output: Research contributed to Generations in Play 2026 Audience Insights Report.

ANOTHER PLANET ENTERTAINMENT · JAN–MAY 2026

Find a younger audience for the Castro Theatre.

Project Manager · Contract

Led Gen Z audience research and competitive analysis to identify ways to reach younger audiences. Mapped the creator landscape to surface potential partners, content gaps, and opportunities for deeper engagement.

APM MUSIC · JAN–MAY 2026

Study discovery, fandom, and the influence of AI.

Project Manager · Contract

Designed surveys and focus-group materials around music discovery, fandom, and AI’s influence on audience behavior. Translated the project’s findings into ten strategic recommendations for artist positioning and catalog strategy.

CRUNCHYROLL · BAFA CONSULTING PROJECT

Bring a Gen Z perspective to consumer research.

Student consulting

Contributed to Gen Z consumer research for Crunchyroll through Berkeley’s Business & Film Association.

Through these consulting engagements, I frame research questions, combine interviews with audience data, and turn findings into recommendations. These are student consulting projects rather than direct employee roles; confidential client research is not reproduced here.

Projects in progress

I’m currently exploring how brands and cultural spaces can give people a reason to engage—and a reason to return.

In progress

E.L.F. · CHANGING THE BOARD GAME

Brand purpose, brought into a campaign.

I’m working on a project around e.l.f.’s Changing the Board Game campaign, extending my experience in brand strategy and audience engagement.

Empathy research underway

CALIFORNIA ACADEMY OF SCIENCES · EVERGREEN

What makes a familiar exhibit worth returning to?

Through the Evergreen project, I’m conducting empathy work to understand visitors’ motivations and barriers, with a focus on drawing people back to exhibits they grew up seeing.

The question guiding the work: How can a childhood connection become a reason to visit again?